![Offhand Offhand](/uploads/1/2/5/3/125384323/121060005.jpg)
The tooltips say two-weapon fighting makes the offhand penalty go from -6/-10 to -4/-4. My rogue has TWF with a rapier and a light mace, but the penalty is -4/-8. That is basically the penalty I should have without TWF. I am beginning to suspect it doesn't even work. Jul 17, 2012 Greater power attack, which the two-handed fighter gains at 15th level, improves your Power Attack damage bonus for using a two-handed weapon. You now gain +4 points of damage (and the normal -1 penalty) per four points of base attack bonus you possess, as opposed to the normal +3. Dnd 5e character sheet.
Offhand Dmg Two Weapon Fighting Pathfinder Build
Once upon a time, monks were the masters of the multiple attack routine. Through most of AD&D, the best a two weapon fighter could ever hope for was three attacks per round, versus the 4 attacks awarded to the revised 1e and the (very late appearing) 2e monk. Even in 3.0, the monk was toe-to-toe with the two weapon fighter (Flurry granted the same number of attacks as Improved 2WF), but as more 2WF feats were added, rangers and fighter/tempests pulled way ahead of the monk in terms of maximum attacks per round.
With 3.5, it's actually become worse - now the monk tops out at 5 attacks even when using the Flurry of Blows, and Greater 2WF is core, making 7 attacks per round the core maximum for a two-weapon fighter (until epic levels, when Perfect Two-Weapon Fighting makes it 8). Now I'm well aware that the monk is not a 'pure fighter type' class, but I do happen to be rather nostalgic about multiple attacks being the monk's schitck. It's a funny story as to why -- the first time I played through Final Fantasy I, my monk killed Chaos in one round with 20x hits for 2002 damage!
I just always liked monks being the multiple attackers, so I started thinking of ways to keep things balanced while letting the monk surpass or at least equal a two-weapon fighter in number of attacks per round. The first idea was to let monks make off-hand attacks with unarmed strikes, and make use of the same two-weapon fighting feats to increase their attacks. This was workable, but turned out a bit on the complicated side. My next idea was this: create feats that are analogous to Improved 2WF and Greater 2WF, but call them Improved FoB and Greater FoB.
It will take some testing to see whether or not they're fine as-is or if they require an attack penalty, since the Flurry of Blows is generally stronger than Two-Weapon Fighting already.
Improved Flurry of Blows [Special]
Prerequisites: Flurry of Blows attack bonus +6
Benefit: When using the Flurry of Blows, you recieve one extra attack at a -5 penalty to hit. With this feat, the monk's Flurry of Blows attack routine is as follows:
Greater Flurry of Blows [Special]
Prerequisites: Improved Flurry of Blows, Flurry of Blows attack bonus +11
Benefit: When using the Flurry of Blows, you gain an extra attack at a -10 penalty. With this feat, the monk's Flurry of Blows progression is as follows:
Perfect Flurry of Blows [Epic]
Prerequisites: Improved Flurry of Blows, Greater Flurry of Blows, Flurry of Blows attack bonus +16
Benefit: When using the Flurry of Blows, you gain two extra attacks, one at a -5 penalty and one at a -10 penalty. A 21st level monk using the Flurry of Blows attacks at +16/+16/+16/+11/+11/+11/+6/+6/+6.
Now, given the fact that all these bonus attacks can potentally use the monk's unarmed damage and full strength bonus, I need a way to weaken these feats somewhat. An attack penalty that applies to all attacks might be appropriate, but it complicates things, because it means that a monk's Flurry attack bonus could be lower with the feat than without, and I'm not sure I want that. So, I'm open to ideas.
With 3.5, it's actually become worse - now the monk tops out at 5 attacks even when using the Flurry of Blows, and Greater 2WF is core, making 7 attacks per round the core maximum for a two-weapon fighter (until epic levels, when Perfect Two-Weapon Fighting makes it 8). Now I'm well aware that the monk is not a 'pure fighter type' class, but I do happen to be rather nostalgic about multiple attacks being the monk's schitck. It's a funny story as to why -- the first time I played through Final Fantasy I, my monk killed Chaos in one round with 20x hits for 2002 damage!
I just always liked monks being the multiple attackers, so I started thinking of ways to keep things balanced while letting the monk surpass or at least equal a two-weapon fighter in number of attacks per round. The first idea was to let monks make off-hand attacks with unarmed strikes, and make use of the same two-weapon fighting feats to increase their attacks. This was workable, but turned out a bit on the complicated side. My next idea was this: create feats that are analogous to Improved 2WF and Greater 2WF, but call them Improved FoB and Greater FoB.
It will take some testing to see whether or not they're fine as-is or if they require an attack penalty, since the Flurry of Blows is generally stronger than Two-Weapon Fighting already.
Improved Flurry of Blows [Special]
Prerequisites: Flurry of Blows attack bonus +6
Benefit: When using the Flurry of Blows, you recieve one extra attack at a -5 penalty to hit. With this feat, the monk's Flurry of Blows attack routine is as follows:
Greater Flurry of Blows [Special]
Prerequisites: Improved Flurry of Blows, Flurry of Blows attack bonus +11
Benefit: When using the Flurry of Blows, you gain an extra attack at a -10 penalty. With this feat, the monk's Flurry of Blows progression is as follows:
Perfect Flurry of Blows [Epic]
Prerequisites: Improved Flurry of Blows, Greater Flurry of Blows, Flurry of Blows attack bonus +16
Benefit: When using the Flurry of Blows, you gain two extra attacks, one at a -5 penalty and one at a -10 penalty. A 21st level monk using the Flurry of Blows attacks at +16/+16/+16/+11/+11/+11/+6/+6/+6.
Now, given the fact that all these bonus attacks can potentally use the monk's unarmed damage and full strength bonus, I need a way to weaken these feats somewhat. An attack penalty that applies to all attacks might be appropriate, but it complicates things, because it means that a monk's Flurry attack bonus could be lower with the feat than without, and I'm not sure I want that. So, I'm open to ideas.